UI/UX designs for mobile game Alien Rush. These are some mock-ups I collected from the project.

Real Time Strategy Game UI

Arrangement of several UI elements for an RTS game.

UI for a Real Time Strategy Game where the player uses hemp as its primary resource to build their empire. Concept art for the hacking tool in the game. You could hack buildings to gain control on the map.

Real Time Strategy Game UI

Arrangement of several UI elements for an RTS game.

World map that server as a level selector in a Real Time Strategy Game where the player uses hemp as its primary resource to build their empire. This is why you can spot some hemp plants here and there. Is that an alpaca? Why yes! Alpacas could be kept in the game as a source for wool and for transport and would make an appearance in multiple parts of the game.

World Map

World map that server as a level selector in game.

This game allowed players to explorer and restore the city Shadows Edge. By decorating the city and writing diary entries the player could progress through the game. Art and writing challenges stimulated the player to express emotions. For this game I made a broad arrangement of assets, such as Concept art, UI/UX designs, 3D assets, illustrations and graphic designs.

Project Shadow's Edge

A serious game that helps teens with chronic illness cope with their emotions by making art.

Dungeon Assets ZBrush

Sculpted dungeon assets in Zbrush, ready to be baked into fresh maps.

Edgy Concepts

A serious game that helps teens with chronic illness cope with their emotions by making art.

REKT!

Cover art and UI design for REKT! A high octane stunt driving game published by Little Chicken Game Company.

Concept art for a game concept I made. I'm a big fan of games such as Stardew Valley and Pokemon, so I wanted to make something that would combine some of the elements of those games. Basically you play a retired evil overlord that breeds and takes care of monsters. These monsters would then be sold to Boss Monsters, that need minions to guard their dungeons. The monsters could battle with each other. Their strengths would depend on the the "parts" they were made off. Such as Tentacles for example, that could constrict the enemy.

Mine Monsters

Project concept for a game about raising and selling dungeon monsters as a retired evil overlord.

Concepts for Hook Game

Fast concept sketches for a casual game.

ZBrush Sculpt

ZBrush sculpt of one of my personal character designs.

Octokitty

Octokitty is a virtual pet that grows when you take good care of him.

Adventurers

The wizard, priest, archer and the rogue. Designed for a Puzzle Adventure Game.

The game in question was a trivia game specifically targeted to elderly people and their (grand)children. The game was meant to bring newer and older generations closer together by having fun, and at the same time learning some neat things!

Low Poly Models

Low poly models made for a virtual board game.