UI/UX designs for mobile game Alien Rush. These are some mock-ups I collected from the project.

Real Time Strategy Game UI

Arrangement of several UI elements for an RTS game.

UI for a Real Time Strategy Game where the player uses hemp as its primary resource to build their empire. Concept art for the hacking tool in the game. You could hack buildings to gain control on the map.

Real Time Strategy Game UI

Arrangement of several UI elements for an RTS game.

World map that server as a level selector in a Real Time Strategy Game where the player uses hemp as its primary resource to build their empire. This is why you can spot some hemp plants here and there. Is that an alpaca? Why yes! Alpacas could be kept in the game as a source for wool and for transport and would make an appearance in multiple parts of the game.

World Map

World map that server as a level selector in game.

This game allowed players to explorer and restore the city Shadows Edge. By decorating the city and writing diary entries the player could progress through the game. Art and writing challenges stimulated the player to express emotions. For this game I made a broad arrangement of assets, such as Concept art, UI/UX designs, 3D assets, illustrations and graphic designs.

Project Shadow's Edge

A serious game that helps teens with chronic illness cope with their emotions by making art.

Dungeon Assets ZBrush

Sculpted dungeon assets in Zbrush, ready to be baked into fresh maps.

Edgy Concepts

A serious game that helps teens with chronic illness cope with their emotions by making art.

REKT!

Cover art and UI design for REKT! A high octane stunt driving game published by Little Chicken Game Company.

Concept art for a game concept I made. I'm a big fan of games such as Stardew Valley and Pokemon, so I wanted to make something that would combine some of the elements of those games. Basically you play a retired evil overlord that breeds and takes care of monsters. These monsters would then be sold to Boss Monsters, that need minions to guard their dungeons. The monsters could battle with each other. Their strengths would depend on the the "parts" they were made off. Such as Tentacles for example, that could constrict the enemy.

Mine Monsters

Project concept for a game about raising and selling dungeon monsters as a retired evil overlord.

Concepts for Hook Game

Fast concept sketches for a casual game.

Icy Dusk

Some frosty landscape concept art.

ZBrush Sculpt

ZBrush sculpt of one of my personal character designs.

The Witch's Tree House

Concept art for a witch's house up in the trees.

Predators and Prey

Five animal illustrations inspired by Japanese art.

Cervus was inspired by American indians and Asia, as can be seen by the feathers, facepaint and kimono. Since the character is proud and meticulous, he doesn't like to get his hands dirty, quite literally. That's why he prefers to use his ghostly antlers to wield sharp daggers to attack those who oppose him. ZBrush sculpt of Cervus.

Lord Cervus

A strong, persuasive leader with dangerous antlers that could hurt.

I designed this character for a short story I made. Noa is the protagonist of the story, which is why I gave him elements like blue clothing and softer shapes than his counterpart Andor. Some thumbnail sketches for Noa's profile, trying several outfits. Andor is the antagonist of the story, which is why I gave him elements like red clothing and pointier shapes than his counterpart Noa.

Disney inpsired character designs

The good guy, and the bad guy.


I made these figurines for the board game so people could play with figures that looked like my designs. The plan was to also produce a board with physical resources the prey need to find to survive, so that in the end, the board game would become almost a toy rather than a flat board game. We found that the children liked it more to play with clay figurines than paper or cardboard figures.

Predators and Prey; but with Clay!

Figurines made with clay and acrylics.

The game in question was a trivia game specifically targeted to elderly people and their (grand)children. The game was meant to bring newer and older generations closer together by having fun, and at the same time learning some neat things!

Low Poly Models

Low poly models made for a virtual board game.

Adventurers

The wizard, priest, archer and the rogue. Designed for a Puzzle Adventure Game.

Shiba Pup

After a tragic accident at the vet this Shiba pup still lives to howl the tale.

TV

Illustration about the influence of television.

Hobbit House

Experimenting with Eevee in Blender 2.8!

Random Mushroom

Silly mushroom made while getting to know Blender.

His favorite things in the world are his sidekick Snot, the mutated dog, snails and his collection of fungi.

Dirty Damien

Damien has love for all that is gross and unusual.